10,198 research outputs found

    Reviving the Public Trustee Concept and Applying It to Information Privacy Policy

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    Response to Privacy as a Public Good

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    In the spirit of moving forward the theoretical and empirical scholarship on privacy as a public good, this response addresses four issues raised by Professors Fairfield and Engel’s article: first, their depiction of individuals in groups; second, suggestions for clarifying the concept of group; third, an explanation of why the platforms on which groups exist and interact needs more analysis; and finally, the question of what kind of government intervention might be necessary to protect privacy as a public good

    Servant Leadership and Its Impact on Ethical Climate

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    Many leaders in intercollegiate athletics are under attack due to an overemphasis on winning and revenue generation. In response, some have recommended a transition to a servant leadership approach because of its focus on the well-being of followers and ethical behaviors (Burton & Welty Peachey, 2013; Welty Peachey, Zhou, Damon, & Burton, 2015). The purpose of this study was to examine athletic directors’ potential demonstration of servant leadership and possible contribution to an ethical climate in NCAA Division III institutions. Participants were 326 athletic staff members from NCAA Division III institutions. Results indicated athletic staff members believed athletic directors displayed characteristics of servant leadership. Athletic department employees perceived athletic directors exhibited servant leadership characteristics of accountability, standing back, stewardship, authenticity, humility, and empowerment most often. Staff members who perceived athletic directors displayed servant leadership characteristics were more likely to report working in an ethical climate. If athletic directors choose to model the characteristics of servant leaders, they could promote more fully the NCAA Division III philosophy of prioritizing the well-being of others, being a positive role model for employees, and fostering ethical work climates within their athletic departments

    Crucifixion and median neuropathy.

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    Crucifixion as a means of torture and execution was first developed in the 6th century B.C. and remained popular for over 1000 years. Details of the practice, which claimed hundreds of thousands of lives, have intrigued scholars as historical records and archaeological findings from the era are limited. As a result, various aspects of crucifixion, including the type of crosses used, methods of securing victims to crosses, the length of time victims survived on the cross, and the exact mechanisms of death, remain topics of debate. One aspect of crucifixion not previously explored in detail is the characteristic hand posture often depicted in artistic renditions of crucifixion. In this posture, the hand is clenched in a peculiar and characteristic fashion: there is complete failure of flexion of the thumb and index finger with partial failure of flexion of the middle finger. Such a "crucified clench" is depicted across different cultures and from different eras. A review of crucifixion history and techniques, median nerve anatomy and function, and the historical artistic depiction of crucifixion was performed to support the hypothesis that the "crucified clench" results from proximal median neuropathy due to positioning on the cross, rather than from direct trauma of impalement of the hand or wrist

    Work domain analysis and intelligent transport systems: Implications for vehicle design

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    This article presents a Work Domain Analysis (WDA) of the road transport system in Victoria, Australia. A series of driver information requirements and tasks that could potentially be supported through the use of Intelligent Transport Systems (ITS) are then extracted from the WDA. The potential use of ITS technologies to circumvent these information gaps and provide additional support to drivers is discussed. It is concluded that driver information requirements are currently not entirely satisfied by contemporary vehicle design and also that there are a number of driving tasks that could be further supported through the provision of supplementary systems within vehicles

    Central Star Formation in Pseudobulges and Classical Bulges

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    I use Spitzer 3.6-8.0 \mu m color profiles to compare the radial structure of star formation in pseudobulges and classical bulges. Pseudobulges are ``bulges'' which form through secular evolution, rather than mergers. In this study, pseudobulges are identified using the presence of disk-like structure in the center of the galaxy (nuclear spiral, nuclear bar, and/or high ellipticity in bulge); classical bulges are those galaxy bulges with smooth isophotes which are round compared to the outer disk, and show no disky structure in their bulge. I show that galaxies structurally identified as having pseudobulges have higher central star formation rates than those of classical bulges. Further, I also show that galaxies identified as having classical bulges have remarkably regular star formation profiles. The color profiles of galaxies with classical bulges show a star forming outer disk with a sharp change, consistent with a decline in star formation rates, toward the center of the galaxy. Classical bulges have a nearly constant inner profile (r < 1.5 kpc) that is similar to elliptical galaxies. Pseudobulges in general show no such transition in star formation properties from the outer disk to the central pseudobulge. Thus I conclude that pseudobulges and classical bulges do in fact form their stars via different mechanisms. Further, this adds to the evidence that classical bulges form most of their stars in fast episodic bursts, in a similar fashion to elliptical galaxies; whereas, pseudobulges form stars from longer lasting secular processes.Comment: accepted to ApJ Letter

    Cosmic String Power Spectrum, Bispectrum and Trispectrum

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    We use analytic calculations of the post-recombination gravitational effects of cosmic strings to estimate the resulting CMB power spectrum, bispectrum and trispectrum. We place a particular emphasis on multipole regimes relevant for forthcoming CMB experiments, notably the Planck satellite. These calculations use a flat sky approximation, generalising previous work by integrating string contributions from last scattering to the present day, finding the dominant contributions to the correlators for multipoles l > 50. We find a well-behaved shape for the string bispectrum (without divergences) which is easily distinguishable from the inflationary bispectra which possess significant acoustic peaks. We estimate that the nonlinearity parameter characterising the bispectrum is approximately f_NL \sim -20 (given present string constraints from the CMB power spectrum. We also apply these unequal time correlator methods to calculate the trispectrum for parrallelogram configurations, again valid over a large range of angular scales relevant for WMAP and Planck, as well as on very small angular scales. We find that, unlike the bispectrum which is suppressed by symmetry considerations, the trispectrum for cosmic strings is large. Our current estimate for the trispectrum parameter is tau_NL \sim 10^5, which may provide one of the strongest constraints on the string model as estimators for the trispectrum are developed

    Is movement better? Comparing sedentary and motion-based game controls for older adults

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    Providing cognitive and physical stimulation for older adults is critical for their well-being. Video games offer the opportunity of engaging seniors, and research has shown a variety of positive effects of motion-based video games for older adults. However, little is known about the suitability of motion-based game controls for older adults and how their use is affected by age-related changes. In this paper, we present a study evaluating sedentary and motion-based game controls with a focus on differences between younger and older adults. Our results show that older adults can apply motion-based game controls efficiently, and that they enjoy motion-based interaction. We present design implications based on our study, and demonstrate how our findings can be applied both to motion-based game design and to general interaction design for older adults. Copyright held by authors
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